1 Followers
qiuyehui

qiuyehui

Players are treated with a training game to the time

Upon loading into the match up, players are treated with a training game to the time. Unlike earlier iterations of the game, you can now play this training game with a second player. This was usually quite awkward before as only player one was able to mess around before playing the game - it's a small addition but I appreciate the effort. Another really small detail is that the cursors over the player's heads are back to becoming solid colours! FIFA 16 made it hard to see who you were in control of thanks to the actual cursors fading because your stamina depletes, now it continues to be visible just as this used to be. Again, this isn't a massive change but it's the small things that end up making a huge difference. Now, I how to start about everyone reading this but I thought the actual move to the Frostbite engine was going to become a big deal… through what I could tell, everything seems basically the same. I think some player's faces (Aguero, for example) appeared slightly more detailed than usual,

but I probably wouldn't possess guessed the game had been on a completely different engine unless I was informed beforehand. This could've been because the game was running with an Xbox One, the actual weakest of the two current generation games consoles. Perhaps FIFA seventeen will look a lot nicer on PC, but for now all I have seen is this as well as frankly I'm not really impressed. FIFA seventeen felt slower than any other iteration from the game. You'll need to be aware that I play FIFA with manual controls which typically leads to a slower game anyway, buy fut 18 coins but my opponent (who had been playing on assisted) also confirmed the overall game felt slower. Personally, I prefer the reduced tempo of the game as it gives you a lot more time to think on the ball. Furthermore , i noticed my gamers didn't seem to come with an awful first touch when near the edge of the box, a constant problem I seem to have in FIFA 16. For a second I thought this could lead to ping-pong passing like in the older games, though the passes themselves (combined with the game speed) felt slow enough to intercept without any problems.

The actual game's slower pace gave me the opportunity to actually appreciate the AI hanging around. Playing a high-tempo passing game is usually quite difficult in FIFA (especially for guide players). It's still not very easy to string passes together, but you'll notice more and more that your players don't go off on ridiculous runs. I experienced like Aubameyang had been waiting for me to play a ball to him, as opposed to the actual striker just sticking to the other team's protection because that's what he is supposed to do. It's easy to play soccer near the opponent's package thanks to the AI in the gameIt more than likely be a true FIFA sequel without some new animations to add some variety to the game. Some of the pass animations look a great deal nicer, and I observed Iheanacho score with a shot that I certainly haven't seen prior to in FIFA 16. Again, these are small things but they help make the game a lot less repeated in the long run. Speaking of photos, the goal keepers seem acceptable within this version of the game www.fifa-coin.com